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  3. "Game directors and producers have too much power in their hands." Final Fantasy composer says there’s less creative freedom in game music nowadays

"Game directors and producers have too much power in their hands." Final Fantasy composer says there’s less creative freedom in game music nowadays

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  • M This user is from outside of this forum
    M This user is from outside of this forum
    mesa
    wrote last edited by
    #1

    Nobuo Uematsu

    R C I FyrnyxF R 9 Replies Last reply
    196
    • M mesa

      Nobuo Uematsu

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      Rhynoplaz
      wrote last edited by
      #2

      I’m surprised. I would have guessed that music would be one field that the suits wouldn’t pay too much attention as long as it didn’t sound like garbage at the end of the day.

      R 1 Reply Last reply
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      • M mesa

        Nobuo Uematsu

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        c4551e@lemmy.blahaj.zone
        wrote last edited by
        #3

        Maybe stop working on AAA games. Plenty of creative freedom (and amazing games) in the indie space

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        • C c4551e@lemmy.blahaj.zone

          Maybe stop working on AAA games. Plenty of creative freedom (and amazing games) in the indie space

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          N This user is from outside of this forum
          njm1314@lemmy.world
          wrote last edited by
          #4

          I don’t think composing is such a lucrative industry that most people can be quite that choosy

          C 1 Reply Last reply
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          • N njm1314@lemmy.world

            I don’t think composing is such a lucrative industry that most people can be quite that choosy

            C This user is from outside of this forum
            C This user is from outside of this forum
            c4551e@lemmy.blahaj.zone
            wrote last edited by
            #5

            True, I just think the flailing AAA industry is a lost cause. I would be very surprised if his statements have any impact on the current stifling atmosphere for musicians at these studios

            1 Reply Last reply
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            • M mesa

              Nobuo Uematsu

              I This user is from outside of this forum
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              inclementimmigrant@lemmy.world
              wrote last edited by
              #6

              And yet there Clair Obscur: Expedition 33.

              There’s always a choice here.

              1 Reply Last reply
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              • M mesa

                Nobuo Uematsu

                FyrnyxF This user is from outside of this forum
                FyrnyxF This user is from outside of this forum
                Fyrnyx
                wrote last edited by
                #7

                See: Mick Gordon.

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                • M mesa

                  Nobuo Uematsu

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                  ramble81@lemmy.zip
                  wrote last edited by
                  #8

                  Recent game music almost sounds too cookie cutter. It’s like movie music. It’s just… there. It used to be you could remember not just main themes but ancillary ones too and you can thank John Williams and Nobou Uematsu for that, but seriously how many recent games or movies have iconic standout soundtracks?

                  galacticpanther@sh.itjust.worksG N R 3 Replies Last reply
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                  • R ramble81@lemmy.zip

                    Recent game music almost sounds too cookie cutter. It’s like movie music. It’s just… there. It used to be you could remember not just main themes but ancillary ones too and you can thank John Williams and Nobou Uematsu for that, but seriously how many recent games or movies have iconic standout soundtracks?

                    galacticpanther@sh.itjust.worksG This user is from outside of this forum
                    galacticpanther@sh.itjust.worksG This user is from outside of this forum
                    galacticpanther@sh.itjust.works
                    wrote last edited by
                    #9

                    Not a lot of recent movies come to mind, but Sinners sure is a standout, and I’m going to shill on it any day.

                    1 Reply Last reply
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                    • R ramble81@lemmy.zip

                      Recent game music almost sounds too cookie cutter. It’s like movie music. It’s just… there. It used to be you could remember not just main themes but ancillary ones too and you can thank John Williams and Nobou Uematsu for that, but seriously how many recent games or movies have iconic standout soundtracks?

                      N This user is from outside of this forum
                      N This user is from outside of this forum
                      nyctre@lemmy.world
                      wrote last edited by nyctre@lemmy.world
                      #10

                      Depends what you mean by recent. I’m not even someone that plays with music, unless it’s an rpg or some other genre with a lot of talking, I just turn it off because I prefer listening to my own music.

                      But to answer your question, world of warcraft, Baldur’s gate3, clair obscur, Stardew valley, tropico 6, doom, hotline Miami, pretty much all the supergiant games, outer wilds, Cuphead, celeste, witcher 3, ac black flag + odyssey (fucking love those shanties).

                      And that’s just off the top of my head and from games I’ve played. I’m sure there’s tons more.

                      Edit: just as I pressed the post button I remembered how I’m always super hype for new civ games because they always have good soundtracks. Except for this lastest one, haven’t played this one.

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                      • M mesa

                        Nobuo Uematsu

                        Mugita SokioM This user is from outside of this forum
                        Mugita SokioM This user is from outside of this forum
                        Mugita Sokio
                        wrote last edited by
                        #11

                        I would really like to not work on a AAA game in terms of music. I would, however, work with a developer in terms of music for an indie game (both my producer, Neigsendoig, and I would be happy to do that).

                        E 1 Reply Last reply
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                        • M mesa

                          Nobuo Uematsu

                          NexyteN This user is from outside of this forum
                          NexyteN This user is from outside of this forum
                          Nexyte
                          wrote last edited by
                          #12

                          I still wait for a new OST to catch me like the original Spyro trilogy did

                          R 1 Reply Last reply
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                          • Mugita SokioM Mugita Sokio

                            I would really like to not work on a AAA game in terms of music. I would, however, work with a developer in terms of music for an indie game (both my producer, Neigsendoig, and I would be happy to do that).

                            E This user is from outside of this forum
                            E This user is from outside of this forum
                            Echo Dot
                            wrote last edited by
                            #13

                            As a very much code oriented person I don’t think I could even give you useful feedback on music.

                            Presumably I would just hand over a dev build of the game and see what they thought made sense. I wonder what the AAA developers are even saying to control the music direction.

                            Aielman15A 1 Reply Last reply
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                            • E Echo Dot

                              As a very much code oriented person I don’t think I could even give you useful feedback on music.

                              Presumably I would just hand over a dev build of the game and see what they thought made sense. I wonder what the AAA developers are even saying to control the music direction.

                              Aielman15A This user is from outside of this forum
                              Aielman15A This user is from outside of this forum
                              Aielman15
                              wrote last edited by
                              #14

                              Without going into much detail, I know of an indie studio where the game director wanted a lot of personal oversight on many things, music included. From giving other games’ tunes as a moodboard to take inspiration from for specific tracks, to minutiae like removing an instrument, swapping an instrument for another one, slowing or increasing the beat…

                              I don’t think it’s a matter of indie vs AAA studios as a lot of people here are making it out to be. It’s a matter of how big of a personality the game director is, and how much oversight they want over their game.

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                              • M mesa

                                Nobuo Uematsu

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                                ratten@lemmings.world
                                wrote last edited by
                                #15

                                Maybe this is true, maybe it isn’t.

                                I know that video game music has gotten significantly worse as technology has improved. Something can sound “professional” because it has an actual orchestra, but the the composition leaves a lot to be desired.

                                Jim Sterling put it best when he said the music for Stranger of Paradise was just “vague orchestral walls of noise.”

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                                • NexyteN Nexyte

                                  I still wait for a new OST to catch me like the original Spyro trilogy did

                                  R This user is from outside of this forum
                                  R This user is from outside of this forum
                                  ratten@lemmings.world
                                  wrote last edited by
                                  #16

                                  The music for Spyro was great because they hired someone with professional experience in the industry, Stewart Copeland of The Police.

                                  More often than not, great music in video games comes about from paying composers appropriate salaries and letting them do their thing.

                                  It’s easy to hire Joe Shmoe for a bargain who will just put in “drums of war,” which is what most developers end up doing.

                                  1 Reply Last reply
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                                  • R Rhynoplaz

                                    I’m surprised. I would have guessed that music would be one field that the suits wouldn’t pay too much attention as long as it didn’t sound like garbage at the end of the day.

                                    R This user is from outside of this forum
                                    R This user is from outside of this forum
                                    ratten@lemmings.world
                                    wrote last edited by
                                    #17

                                    I’m noticing music is having the same drawbacks as graphics in video games.

                                    People keep “adding more” just because they can, not because it’s necessary or improves the final product.

                                    Anime also has this issue with most modern animes having music playing 90% of the time because they can afford it. It reduces the integrity of the art down to that of a slapstick comedy.

                                    1 Reply Last reply
                                    0
                                    • R ramble81@lemmy.zip

                                      Recent game music almost sounds too cookie cutter. It’s like movie music. It’s just… there. It used to be you could remember not just main themes but ancillary ones too and you can thank John Williams and Nobou Uematsu for that, but seriously how many recent games or movies have iconic standout soundtracks?

                                      R This user is from outside of this forum
                                      R This user is from outside of this forum
                                      ratten@lemmings.world
                                      wrote last edited by
                                      #18

                                      I agree. Modern developers use technology to cover up for creative bankruptcy.

                                      1 Reply Last reply
                                      0
                                      • M mesa

                                        Nobuo Uematsu

                                        K This user is from outside of this forum
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                                        katana314@lemmy.world
                                        wrote last edited by
                                        #19

                                        I’d almost like for more of the control to go the other way. A director could negotiate with a composer about what mood is being asked for a particular moment in a game, leading to the composer making ideas for leitmotifs and buildup. Then, the game gets some number of adjustments or early planning to account for it.

                                        It sounds insane to reconfigure everything to match the music, but honestly, from some of my favorite moments in gaming, it can make a lot of sense. Some of the crescendo periods of Final Fantasy XIV felt incredibly well-earned from the way they had used the expansion’s whole soundtrack as a sort of ballad, repeating a few certain themes both story-wise and in the music.

                                        One example of a game that I think developed this dissonance is Ace Attorney. The main confrontational “gameplay” of those games is when you’re cross-examining a witness. The “Cross Examination” themes are some of the fan favorites - and since the beginning, they’ve had a second theme, Allegro, for when things are getting more intense. The Investigations games decided to put in a third theme, Presto, which goes loony for the sake of a culminating showdown of wits with the murderer, who has one last excuse as to why accusing them is impossible. It feels EPIC.

                                        Only one trouble; Ace Attorney is often a comedic series, and side characters are still acting stupid and making flat-falling jokes during that last cross examination, often breaking the mood of that great track. In my view, a “musically-directed” Ace Attorney would be fine with keeping up its signature silliness at all other points in the game, but keep the tone completely serious when that “Presto” theme is playing, to make it feel like a really personal boss fight.

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